Donkey. Main; Details; Posted 2004-05-24, evaluated by djpretzel. Yoshi. Sockpuppet Neek Posts: 9 Points: 4309 Reputation: 4 ... World Map Objects. A wider area follows here with some Zingers flying back and forth. Parrot Chute Panic. The parrot soon drops them on a flat piece of land with a crate on it. Rambi Rumble. Yoshi. A small note: Parrot-Chute panic features extreme slowdown which I will chaulk up to hardware limitations. By that latter adventure, he had even grown strong enough to soar upwards as well as carry barrels in his talons. -Web Woods- Finishing this level is cause for celebration. After three turns, the bird drops the heroes into the claws of another Quawks. Pier Backgrounds. Donkey. Parrot Chute Panic Room. This page was last edited on April 20, 2019, at 15:21. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute. Hold Up and Down on the Control Pad to slow down and speed up your descent, respectively. It can pull the heroes into a wider passage with more Zingers around it. Rambi. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. This world introduces the Ghost Ropes and still has generic enemies like Klomp still appear. Parrot Chute Panic takes place in the last Zinger hive level. Diddy's Dash is a minigame exclusive to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest. All maps by Tropicon. The crate can be used to break open a nearby wall. Three platforms are in the center of the area farther down. ... World Map Objects. Rambi. The parrot soon carries them into a narrower passage, which is followed by a wide room with a few more Zinger in it. I'd like to devote more time to improving the site. The first was several months later (in Donkey Kong Land 2's Parrot Chute Panic), the second was a couple of months after that (the stage Low-G Labyrinth in Donkey Kong Country 3: Dixie Kong's Double Trouble!). Donkey Kong Country 2: Diddy's Kong Quest. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and th… After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the letter K, many bananas, and a Banana Coin, and then land in an area located farther into the level. Donkey Slug. Donkey. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. Donkey Kong Country 3: Dixie Kong's Double Trouble! Once they let go, they fall past a few ledges and land next to the Star Barrel in a small gap. Commercial (CD) published by Nintendo of America on Nov 01, 1995 containing original soundtrack from Donkey Kong Country 2: Diddy's Kong Quest with compositions by David Wise Summary []. Web Woods, I was more cautious than I normally am (Mostly because I forgot what the entire game after Rickety Race looked like. The Kongs go to the first Bonus Area's entrance. -Haunted Hall- Where you find one, there may be two. Parrot Chute Panic is the third and last hive level, and it is also the only level to have Quawks.There are three Animal Barrels of Quawks throughout the level. The birds and various other animals are the stars here, of course, beginning with a hosted large parrot meet-and-greet, where visitors can pose with the birds for pictures (various reptiles and several enormous snakes are also housed in this room, phobics beware! Some of these wasp enemies are placed in the center of the passage, while others line the walls. As before, some of the foes line the walls, while others fly in the middle of the area. Another stage that was started with a different character, but there's something else new too; after the fourth web platform (R+L), the time rule to create another web platforms is drastically reduced and it's abused here. Donkey Kong Wiki is a FANDOM Games Community. Web Woods. Mario vs. Donkey Kong 2: March of the Minis, https://donkeykong.fandom.com/wiki/Parrot_Chute_Panic?oldid=67122, First and only stage to feature Quawks in. Parrot Chute Panic is the fourth stage in the Gloomy Gulch world of Crocodile Isle, as well as the thirtieth stage in Donkey Kong Country 2: Diddy's Kong Quest, and the twenty-ninth in Donkey Kong Land 2. Once they reach land, they can see the End of Level Target just ahead, rotating between a Banana, Banana Coin, Banana Bunch, and a red Life Balloon. The Backloggery is now on Patreon! The primates come past a Banana Coin and some bananas as they descend. Sometimes the Quawks drops the Kongs directly to the next Quawks, who resumes with carrying them down the level. Castle Crush. If the Kongs fall into the gap, they land in a slightly lower elevation, where they can find a Quawks in a small gap. Retrieved from "https://dkcspeedruns.com/mediawiki/index.php?title=Gloomy_Gulch&oldid=13986" Pier Backgrounds. Also, Flapper's not an official name. The honey-coated ground from previous hive levels also appear during this part. There are a couple of Quawks in the level: after reaching a point, Quawks drops both Kongs on the ground, and the next Quawks can be found shortly after. A small gap is to the left of here that leads down to a tight passage with three Click-Clacks in it. The stage name is a wordplay on "Parachute Panic". The ground portions are short, straightforward path that sometimes have a Klampon or a Spiny walking around; one path even has three Click-Clacks. It pulls them past a small group of Zingers found along the walls and in the middle of the path. Pirate Panic Bonus 1. Pirate Panic. Rambi Rumble Bonus 1. A pair of Zingers surround the third Quawks, who is present nearby. Squawks' look-alike Quawks is also usable in his signature level, Parrot Chute Panic. You can also use the team throw at teh bottom of the hill if you want, but its harder to do. Quawks cannot fly upward or attack foes; It … Wrinkly's Save Cave. An animated map of the level 'Parrot Chute Panic' from Donkey Kong Country 2 on the Super Nintendo. A Quawks waits for them in a small gap. This Animal Friend carries them through another narrow passage infested with dangerous Zingers, who are scattered all around. Parrot Chute Panic is far from a favorite level of mine. Rambi Rumble Bonus 1. The Quawks soon drops them above a few Zingers that they must avoid. Pirate Panic Bonus 2. After passing some Zingers, the Kongs can obtain the Golden Feather at a corner on the left. On the opposite side of the area, a small gap can be found. After the heroes pass these platforms, they ride through narrow turns that have Zingers around them. Our maps even feature the original music, which is perfect for an extra hit of 16-bit nostalgia! The Quawks carries them into a narrow passage, where they must maneuver around Zingers by flying from left to right in the area. Another letter K is between two of the Zingers in the center of the area. Kreepy Krow. Donkey. Country Flags Quiz #1. K. Rool's Keep. Parrot Chute Panic is the fourth stage in the Gloomy Gulch world of Crocodile Isle, as well as the thirtieth stage in Donkey Kong Country 2: Diddy's Kong Quest, and the twenty-ninth in Donkey Kong Land 2. Starter Notes. -Parrot Chute Panic- … Donkey. After passing three Click-Clacks, the Kongs must continue down another Quawks segment and then onto the next Quawks. Alternatively, the Kongs can skip the second Quawks' segment and carry the. Parrot Chute Panic is the twenty-sixth level of Donkey Kong Country 2: Diddy's Kong Quest and the fourth level of Gloomy Gulch. After the Star Barrel, the Kongs must continue down with Quawks. As they fall, Dixie must use her. Parry. Squawks the Parrot also appears in both of the level's Bonus Areas, to assist the Kongs in finding the Kremkoin or defeating enemies. The Animal Friend is similar to Squawks except it cannot spit eggs and slowly descends the beehive. There are a couple of Quawks in the level: after reaching a point, Quawks drops both Kongs on the ground, and the next Quawks can be found shortly after. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. This is based of the Game Boy Advance remake's intro, which can be viewed here: . Parrot Chute Panic takes place in the last Zinger hive level. Gloomy Gulch. This place is known to be foggy, spooky, has ghosts and is old aged. Parrot Chute Panic Bonus 2. K. Rool's Keep. An area of land is under here with a Klampon and a DK Barrel on it. Parrot Chute Panic is the 26th level of Donkey Kong Country 2: Diddy's Kong Quest. Squawks is also a slightly different color in the third game. There can be a couple of frustrating things when learning this level; the most frustrating being the Diddy headbutt (seen at 0:51).. Parrot Chute Panic. I reckon Parrot Chute Panic parrot and DKC3 parrot are the same parrot, just with a different design (slightly different color.) Ghost Donkey (NPC) Pinocchio (Donkey) Roomy Donkey Corral. Sometimes the Quawks drops the Kongs directly to the next Quawks, who resumes with carrying them down the le… The level begins on a flat ledge with a gap ahead of it. Here, the Kongs must utilize their Animal Friend, Quawks, to descend the narrow pathways while avoiding numerous Zingers in their path; the level has the most Zingers of the other levels. The third platform has collectibles all around it, although the right side has more valuable items by it. After he drops them, the Kongs can find a Crate on the ground (which does not appear in the original). Gloomy Gulch. The letter O is next to them. If the Kongs jump on the target from a hidden hook to the right, they can win one of these prizes. If the heroes drop into the gap next to it, they land in a lower section of the level, where there are two additional Klampons and a DK Barrel. Pirate Panic Bonus 2. -Parrot Chute Panic- Here's a tip that I think's great: the door is by the Klampon, and so is the crate. Parrot Chute Panic. Once they pass three Zingers, the Quawks drops them onto a large, flat ledge with a Spiny on it. Quawks carries both Kongs to the letter O and two Spinys, The Kongs next to the second Bonus Area entryway, The Kongs and Quawks find the Golden Feather, The Kongs dismount one Quawks and onto the next one, The Kongs and Quawks pass through two Zingers, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Parrot_Chute_Panic_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=2645164, Donkey Kong Country 2: Diddy's Kong Quest Levels, At the very start, the Kongs jump down the abyss. Occasionally during this hit, Diddy will not launch himself into the crack inbetween the bee, causing you to lose invincibility frames and the ability to keep falling down without dying to the bees (See Backups section if you missed the headbutt). A Quawks hovers in a gap near the Klampon to the left of the aforementioned wall. (Parrot Chute Panic)" Primary Game: Donkey Kong Country 2: Diddy's Kong Quest (Nintendo, 1995, SNES), music by David Wise. Parrot Chute Panic - Coin 26 To the right of the beginning of the level, take Dixie, and use her to float down the first big downwards shaft. Commercial (Cassette) published by Nintendo of America on 1995 containing original soundtrack from Donkey Kong Country 2: Diddy's Kong Quest with compositions by David Wise After a small spot of honey, a Zinger can be found. A Quawks and a DK Barrel are in this gap. After the heroes fly over a trio of Zingers at the small turn, they Quawks prepares to drop them. Arctic Abyss. A Quawks waits here. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the Rareware logo. Pressing "Up" slows Quawks's descent while pressing "Down" does the opposite. Descent while pressing `` down '' does the opposite the Game Boy Advance version of Kong! 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