It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. Rulers who follow a Reformed Pagan faith can use the Holy War Casus Belli, gain access to most succession laws, no longer suffer Prestige loss while at peace, and will have less trouble with independent minded vassals. The reformation will help against the Christians getting a foot into my realm, but unfortunately this is the only Norse country and thus any holy wars would be lost against the countless Christian Kings. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). Dynamic pagan reformation -- tailor the new religion to suit your needs. These doctrines are tied to the reformer's religion. No females in the council. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. They can easily convert provinces by pillaging every holding in a province. The chief gods are Huitzilopochtli, god of war and human sacrifice, Tlaloc, god of thunder and rain, Xiuhteccuhtli, god of fire, Xipe Totec, 'our Lord the Flayed One' and Quetzalcoatl, god of wisom. The Lord who reforms the faith will become the Religious leader, or Fylkir. Zunists and Mongols may use Ultimogeniture; Bön may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. CK3. Reforming the Aztec faith is possible but extremely difficult. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. The resulting empty holding slots further strengthens the horde. The religious head can decide upon death to. Since Tribal realms are notoriously unstable, successful chieftains will eventually want to look into either converting to a reformed religion so they can feudalize, or reforming … Access to Hermetic society. They keep access to county conquests and raids. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Mithras was the most secretive and deadly pagan cult in the Roman Empire. The Occultists are a pagan religion, and can therefore be reformed the normal way. Incompatible with Sons Of Ragnarok and Invaders doctrines. Inferior at conversion and vulnerable to non-pagan missionaries. (Such as reconquering Slavic lands as a Slav from Christians.) Characters get a Rite of Passage when reaching adulthood. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. hide. Build a new creed on the ashes of the old ways. The last playable Germanic ruler available is Arnfast of Västerbotten, who dies in 1309. We'll have to see next week's Dev Diary to fully judge how exactly everything works but depending on how that works and how moddable it is, it probably is going to make for an awesome update from CK2. However, the religion's holy sites are scattered far and wide making reformation very hard. [CK2] Can I reform pagan religions using the console? In Crusader Kings II Paganism is nearly gone in Europe by the 1066 start date, and only hangs on at the edges of the map. Crusader Kings II is a grand strategy game with RPG elements developed by Paradox Development Studio. As a result, there is little point in talking about changes from CK2; instead, I will start diving into how religion works in CK3 and what that means to you as a player. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Tengrism is the religion of the steppe peoples of Eurasia, especially Turkish and Mongol nomads. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. Low-tech non-pagans gain a significant attrition penalty when fighting in pagan territory, but pagan religions have significant penalty to conversion and are more easily displaced by their organized neighbors. Holy Sites: Hard to Convert. Zoroastrian - Old Persian religion. 307 comments. ... Pagan nations that are not Tengri may convert to any non-Pagan faith if they control a province of that faith; Tengri nations are limited to Vajrayana Buddhism. These doctrines can be picked no matter the reformer's religion. Rulers lose prestige when at peace for too long. Found in small quantities in subsaharan Africa. INTRODUCTION. They are only playable in the 769 bookmark unless Ruler Designer is used. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Totem-Guardians In order for any spirit to get his due we must make sure that our priestly caste is qualified in all the spells and rituals scattered throughout our old traditions. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. The Mysteries of Mithras required 7 steps to prepare the initiate for the Mithraic "heaven." This was to prevent the game from crashing when nomads/tribals raze a holy site. Requires the 100 Years' War Unit Pack DLC. Ancestor Worship decision available. Each one can only occur at a certain, and different, time each year. One Proud Bavarian 10,869 views. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. Intermarry Eastern group, Zoroastrian group. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. Generic Pagan Head - None Holy sites - Rome, Skara, Mecca, Jerusalem, Silla Since the dawn of history, both Europe and the Middle East has been bee… Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. A woman who is the prisoner of a Pagan ruler can be forced to become his concubine, even if she is already married. Tax on subjects of different religious group is allowed. Without Holy Fury, pagan reformation always creates a duke-tier religious head. Pagan characters require The Old Gods DLC to play. Autonomous leadership bonus for an attribute depends on original pagan religion. Write something about yourself. Other pagan faiths have different modifiers. Dragatus' Pagan Reformation Collection. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Defining features in-game: Concubines - Pagan rulers can have up to three concubines in addition to their wife. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. It is possible to reform any of the Pagan religions except the generic Pagan religion. Heir Designation is allowed (if at least one of. The other four are all in or near Afghanistan, making reformation possible. Patron Deities. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Rulers lose prestige when at peace for too long. The first conquest option is the regular pagan/tribal one.. All CK2 DLCs installed House Irae Version 1.13 Full No other mods installed. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). Some of them are stronger than the regular doctrines. Penalty to moral authority and to mission. Defensive attrition is a powerful deterrent in the early game. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Polygamy / Polyamory & Prestige: Muslims no longer receive an inherent prestige penalty for lacking "enough" wives, but they do still get the same bonus per wife. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. It is shamanistic and animist, revering a multitude of gods, including Ukko/Perkele, Kun and, in the east, Mastor-Ava, goddess of the Earth. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. Ship maintenance reduced to 10%. Incompatible with Eternal Riders and Invaders doctrines. +2 Learning to any Temple holder of the religion. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. The Hellenistic religion is polytheistic, with a pantheon of twelve major gods including Jupiter, Mars, Mercury, Venus, Minerva and Vesta. Reformer picks two doctrines. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Diviner read signs before a war to try to improve troop morale. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. Still has some vestiges and devotees in bushier parts of Persia. However, stability is very low, and you have little control over your realm. like HIP) unless! share. Holy sites: Djimi, Draa, Gao, Kano and Wagadu. A significant amount of piety is also required in either case. Board Threads Posts Last Post; General Discussion - 13 Viewing. Finnic paganism is diverse, varying a lot between tribes and religions. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). These individuals may or may not be playable depending on the relgion, and often have unique mechanics. No female temple holders. The only realm following this faith is the Zunbil Satrapy in western Afghanistan. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Children of concubines suffer a minor diplomacy penalty. Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. Interfaith marriage is unavailable. However, the longer the faith goes unreformed, the weaker it becomes. AI rulers only try to convert provinces if zealous. Cairo is distant and usually controlled by major Muslim powers. Before patch 3.0, Hellenic paganism also fell into this category. Pagans may fight back in the name of the old gods, and even seek to eliminate the monotheists from Europe. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. Baltic paganism is polytheistic, with a pantheon of gods led by Dievs, god of the sky. Agnatic, agnatic-cognatic, cognatic laws are restricted. Prisoners of different religions can be sacrificed for Piety. - Making sure you're on CK2 22.214.171.124 - Verifying the game cache of your CK2 version - Making sure that no other mods are enabled - Cleanly reinstalling the mod (including redownloading and deleting all previous versions of the mod)? So, in order of least interesting to most: Temporal : Yea, it's good. Pagans are able to hold religious feasts (except Tengri/African). He is a culturally Norse Germanic pagan but has a Slavic son. Aztec Pyramid construction. Best pagan reformation choices? After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Very Subtle Paradox... 9.7k. Powerful Pagan CBs allo… 7 … Possibility for a woman to take consorts is disallowed even if other traits should unlock it. With Monks and Mystics, Zunists characters may join the Hermetic Society. 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